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Use Arrows keys to move, Z and X to Hit or Jump, Enter - start/ pause. Or use screen buttons on mobile

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History

Contra

Contra on the NES is that same legend you booted up on Famiclones in living rooms and backyards—the definitive run-and-gun: two commandos, Bill and Lance, tearing through jungles, bases, and that infamous waterfall, spraying lead in every direction and shredding bosses while Konami’s tunes send your pulse into overdrive. It’s a couch co-op shooter where one hit equals death, but every dodge and pixel-perfect jump delivers that muscle-memory high your fingers still remember. Color-coded power-ups—from the iconic spread gun to the laser—turn you into a walking thunderstorm. And yes, punching in the Konami Code for 30 lives on a flickering CRT, Select + Start primed—pure childhood magic. That’s why the “Rambo game” became a shared touchstone: it’s all about the buddy next to you and that burning urge to nail a clean first-try run.

Born in the arcades in 1987, Contra quickly jumped to the Famicom/NES and into our homes, where folks called it Contra 1—and, in some European releases, Gryzor. To some it’s just “army guys,” but in truth it’s a rock-solid genre yardstick that rewards boldness and punishes haste. Stages alternate between side-scrolling action and faux-3D base corridors, the finale dives into an alien lair, and co-op cements friendships better than any high score. We’ve collected the series’ milestones and mythology in our history, and for dates and trivia head to Wikipedia. Call it Contra or just a two-player shooter—the vibe here smells like gunpowder, a warm cartridge, and that singular feeling that you can save the world in one evening.

Gameplay

Contra

From the first second, Contra slams you into pure run-and-gun tempo: step left—burst, step right—jump; hesitate—and it’s a one-hit death. You start valuing every pixel, lock in the timing, and the rhythm takes the lead. In two-player co-op, Contra truly blossoms: “you take top, I take bottom” — shared adrenaline. The scroll never waits: bridges blow beneath your boots, jungle gives way to faux‑3D base stages — you push toward the wall, smash barricades, take out turrets. Bosses are a pattern dance: panic shifts to confidence once your hands remember the routes.

Power-up capsules are tiny celebrations. Grab S — Spread — and you’re king: a fan of bullets cleans the screen; the Machine Gun (M) stitches nonstop; the Laser (L) cuts like a razor but demands discipline; the Fire (F) spins spirals. Diagonal shots, split-second crouches, hops over nasty pits — it’s all by feel. “Contra,” Contra, even “Probotector” — the name changes, the sensation doesn’t: the game schools you to play bold and clean. The 30-lives trick, the Konami Code, isn’t a crutch — it’s a pre-battle ritual. Chase a speedrun or kick back for a cozy couch co-op night — your call. And a breakdown of tricks and strats only cranks the hype when the waterfall roars and your fingers lock into the beat.


© 2025 - Contra Online. Information about the game and the source code are taken from open sources.
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